Is there anything further I’m missing? If there are any exploits (I don’t know of any in Dom 4) that go against the established game rules, don’t do it. The map itself looks suitable with its number of resource sites and farmlands to not need to tweak those values up.
Resources, Income, Gem sites, Supplies will be set to normal/default levels for MA. There is no rule as to whether Pretender or Prophet nation is picked first, nor do the player’s have to disclose which nation they are playing. Team one picks their first nation, team two picks their first, so on to team five, then back to team one again to pick their second nation. Thank you to Psyanojim for testing the mechanics of those nations, and the argument that Asphodel are still a decent nation minus their dominion. Both nations are allowed for Prophet players. For Pretender creation, Ermor and Asphodel are banned (no Pop kill dominion this game). This is: Atlantis, R’lyeh, Pelagia and Oceania. Banned nations are all underwater nations. Team five gets to pick their position, with which nation will start on that position, so on and so forth. Start location picking will be in reverse order of nation pick. This forum doesn’t really like the length of the. It is tagged as a large province, with many sites.Īn email to all player’s Qt3 Dominions email has been sent with the map file. The throne itself takes centre stage in the middle at province 85. The lands surrounding the throne 103, 92, 79, 71, 76 and 91 have been tagged as many sites. There are large provinces tagged for the farmlands in 104, 127, 107, 60, 43 and 57. All other neighbours appear to be fine based on checking. One amendment for the map has been made to rectify an error in neighbours between province 6 and 57. 2 nations will begin 6 provinces from the throne, all other nations begin 5 provinces from the throne. This map will have fixed starting positions for all nations. It follows a hex arrangement for province neighbours. It is a 154 land province + 15 sea province. This game will be played on Grigionia Magnus. Many thanks to Sharaleo for organising this.
(Full disclaimer, I was not asked or paid to say that). It’s a long bloody distance from anywhere else, but a beautiful place. Also, for anyone that visits Australia, go to Perth (seriously). Sharaleo is kind enough to volunteer for arranging teams, and once those are posted, the list above will be adjusted. The Furious Titan Coalition picks T’ien Ch’i The Grimoire Guild picks Pangaea and Asphodel The count down timer starts from the moment a message appears at the beginning of game turn stating “Pretender or Prophet” has claimed “Throne.” For clarity, the timer means that if a nation claims the throne in Early Spring, then victory will be declared at the beginning of Early Autumn Late Summer is the final turn to successfully displace a player from the throne. The goal is to capture and claim the single throne in the middle of the map and hold for a minimum of 6 turns. A King of the Hill style game for 5 teams of 2 players each.